![]() ![]() Any attempts to try to make sense of Torment: Tides of Numenera's world would prove to be as mad as some of its denizens, who range from robots, flesh constructs, trans-dimensional entities, and sometimes, mundane, destitute humans.Īs The Last Castoff, you are the by-product of The Changing God's desire to transcend mortality. In these millions of years, the Earth has seemingly been visited by aliens, new creatures have evolved, and the veil between dimensions has been pierced, leading to all sorts of inconsistent phenomena, flora and fauna. "Numenera" literally refers to any artifact from a bygone age, whose purposes have often been long forgotten. The ebb and flow of the ages has left the Earth littered with the ruins of the past. Torment: Tides of Numenera takes place in what in-game scholars call "The Ninth World," in reference to the amount of civilizations that have risen up and disappeared across millions of years of human advancement. Navigating The Ninth World Torment: Tides of Numenera story and setting Steer clear if you have a heavy dislike of reading, but even casual book worms will find joy in Torment's writing, characters, story and gameplay. ![]() Ultimately, Torment: Tides of Numenera is a vital purchase for those who enjoy RPGs in which consequences truly matter, for few accomplish this aim as well as Numenera. The emphasis on text-based descriptions and dialogue allows Tides of Numenera to create its rich, branching narrative, all without bankrupting InXile. It's a text-heavy game that frequently asks players to use their imagination for moments that would otherwise be presented in animated cut-scenes in "modern" games. So, if you like intense, reactive, story-driven RPGs full of gloriously weird things that can kill you, check out Torment: Tides of Numenera.Torment: Tides of Numenera may not appeal to everyone, however, even core RPG fans. Each choice you make shapes your legacy and the Ninth World itself. You might become known as a scholar, a brute, a philanthropist, or a passionate justice-seeker, just to name a few. Your character’s decisions will be fed into our morality system, which is deeper and subtler than “good” or “evil,” and reacts to the kind of person you’re roleplaying. We set out to make a game you’d want to replay over and over, just to see all the different ways you can change this world. More often than not, screwing up doesn’t mean a reload because it reveals new paths that you wouldn’t have found otherwise. A lot.īut that’s okay, because death is rarely permanent in Torment: Tides of Numenera, and failure is sometimes more interesting than success. You’ll play with impossible, incomprehensible artifacts, and you’ll die. You’ll talk to ancient machine intelligences and friendly cannibal cultists. You’re being hunted for reasons you barely understand, and searching for your place in this world. Things don’t get easier for you from there. You are the Last Castoff, the last child of the Changing God, and you’re born falling from space. Based on Monte Cook’s Numenera tabletop game and developed by members of the original Planescape team, Torment: Tides of Numenera tells the story of the near-immortal Changing God, an unstoppable creature called the Sorrow, and… you. Torment: Tides of Numenera is the spiritual successor to the classic PC RPG Planescape: Torment. And the technology of those previous civilizations is lying everywhere, waiting to be discovered and exploited. That name isn’t just for show: the people in this world built their cities over the bones and ruins of eight ancient fallen civilizations before them. Torment is set a billion years in the future in a place called the Ninth World. ![]() That’s why we’ve been having so much fun making Torment: Tides of Numenera - the entire world is a soaring swan dive into a bottomless lake of delightful weirdness and we’re immensely excited that the game will be coming to PS4. ![]() We want to solve bizarre mysteries, argue with memorable lunatics, and get killed by dangerous artifacts when we press the wrong button. I don’t know about you, but we here at inXile like our RPGs a bit strange. ![]()
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